took the best parts and removed the worst parts of dying light 1 and 2
very popular but still underrated especially in terms of modding
Greatest comeback in gaming history
The game is not a masterpiece but cdpr is damn good at what they do. The story was great, the world was perfect, the dlc ascended the game even more. Coolest forms of fiction ever made. Don't fear the reaper.
Nostalgia
This was one of the first games I played on my PC, the visuals and game mechanics were absolutely incredible for it’s time, you can enjoy the game peacefully as there are no limits or locked levels as such. Hands down one of the best racing games I have played.
Scary
Loved the game, the only game thats scared me ever. It's pretty cold out here as well.
My first soulslike, I loved it
Been a star wars fan for years now, but never played any of the games because they're expensive as hell. Was finally gifted on for my birthday and like I mentioned, this was my first soulslike game. The game is quite generous with it's saves, and you'd lose a maximum of 5-10 minutes of gameplay in the event of death. I really like the combat and gameplay, and I like how they introduce new mechanisms and abilities slowly so that way you get used to one mechanism before being introduced to a new one. The combat is also quite forgiving with plentiful healing items(as long as you find enough of them) and 4 difficulty levels. The story is quite interesting, but I feel that a more casual star wars fan might not enjoy the story as much. I only wish the story was longer so I could have spent more time playing it.
By the way, I find it extremely blasphemous that Cere knighted Cal using AN INQUISITOR'S LIGHTSABER.
Good, not great
We follow three main characters in this narrative driven video game. In my opinion, Connor has the best story with Markus being second. Kara's story didn't interest me too much especially because it didn't feel as impactful as the other two in terms of the game's storyline. Its worth mentioning that the choices you make really do make a hell of a difference which is a great experience. Overall its a good game to play once but doesn't have any replayability.
Hesitation is defeat
The gameplay is absolutely phenomenal and addictive. Fromsoft has perfected parry mechanics with Sekiro. The bosses are extremely hard but that's why beating them gives you a sense of achievement. Unlike other soulslike games, there's no level up mechanism in Sekiro, so you can't simply make your character overpowered to beat a foe but have to improve your skill level. This is what makes the game unique and very fun to play.
Art in its purest form
Hollow Knight:Silksong is in my opinion, undeniably a masterpiece as a work of art. The world is beautiful, polished, massive and intricate, the combat feels excellent and has tons of playstyle customisation and the characters are all distinct and interesting. The game boasts some fantastic bosses and some of the most unique styles of messaging around power, love and capitalism I've seen in a game. It is wonderful to explore, and you can truly tell that the developers poured everything they had into the game. So why the lower rating? Because I struggle to recommend it as a game to enjoy rather than a work of art. While slightly toned down from when I played the game, the difficulty of this game is still brutal, beyond any game I have played before, to the point of cruelty at times, unless you have a very strong build and have explored the world thoroughly. It was never truly unfair,but at one point, progression was almost impossible for me until I actively explored and hunted down certain upgrades to strengthen my character, and it wasn't like I wasn't trying to explore the world at all even beforehand. Team Cherry also seem to have doubled down on some design complaints from pervious games, such as boss runbacks, rather than eliminating them or always providing shortcuts (my personal preference). There are oftentimes large enemy gauntlets with wave after wave of enemies constantly. Oftentimes I find their enemy combinations severely unfun to fight, especially enemies that love projectiles. In said gauntlets, death means doing everything from the start, and the double (and triple in some later stages of the game) damage you take is especially brutal, since you can't heal as freely as you did in base Hollow Knight.
Ultimately, I think Silksong is a fantastic work of art, but if you are not prepared for extreme difficulty, I struggle to recommend it purely as a game to enjoy.